hololens render tradeoff

1. On-board GPU rendering

  • update position on screeen real-time when user head move
  • low power of mobile CPU and GPU
  • low visual fidelity but good framerate

2. Remote rendering

  • send user head position to Server
  • get pre-rendered image via low bandwidth wifi (802.11ac, 1.3 gigabits per second)
  • has latency -> positioning of virtual object is unstable